We are a tight-knit independent game team based in Scotland, relying on custom coding and relentless playtesting to bring classic retro aesthetics to life.
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Experience the fateful moment T-Man gets trapped inside a moving delivery van. Run, jump, and dodge your way through harsh deserts, ancient ruins, and acidic abysses in this tight, retro-inspired 2D platformer.
Wishlist on Steam (Coming Soon)
A dynamic, fast-paced 2D platformer engineered with precise controls, custom Unreal Engine blueprints, and engaging automated parallax environments.
Built entirely from the ground up in Unreal Engine, T-MAN moves away from generic tropes to deliver a pure, classic arcade experience. It features lean, custom-animated character sprites, rigorous collision mechanics, and completely original 'T-map' level architectures that demand precise timing and skill.

A fast-paced, classic HTML5 arcade shooter. Defend the deep space galaxy as the sleek, stick-limbed Super T-Man against endless waves of pixel-art alien invaders and massive bosses!
Super -Man is a custom-built 2D retro arcade shooter developed with PHP, HTML5 Canvas, and JavaScript. Designed to capture the authentic, high-energy feel of classic arcade cabinets, players must survive endless grids of descending alien ships, dodging crossfire and battling spiky boss cruisers every five waves.
Features include:
Dynamic Ship Selection:
Choose between the standard T-Man, the rapid-firing Voidweaver, or the heavy-hitting Hive micro-swarm launcher.
Upgrades & Power-ups:
Collect falling drops for temporary shields, quad-lasers, and score multipliers, or select permanent ship upgrades (like thrusters or piercing lasers) after clearing a wave.
Global Leaderboards:
A custom PHP/JSON backend tracks the top 5 high scores across all players.
Controller Support:
Fully integrated HTML5 Game pad API for plug-and-play controller support.
Custom Assets:
100% original red pixel-art enemy sprites, fiery particle effects, dynamically generated audio tones, and custom SVG character assets—featuring the titular Super T-Man.
Produced and licensed by NORRIS-DESIGN Gaming Studio.

Retro web arcade titles like Super T-Man, Outbreak T, and Turbo T-MAN, complete with HTML5 Canvas graphics, wave-based upgrades, multi-ship selection, and a dynamic PHP/MySQL global leaderboard.
Game Portfolio:
The collection features custom web arcade titles including the zombie survival game Outbreak T, the sci-fi runner Turbo T-MAN, and the flagship retro shooter Super T-Man (t-man-shooter.php), which includes multi-ship selection (T-MAN, Voidweaver, and The Hive), wave-based progression upgrades, and arcade power-ups.
Global Leaderboards:
High scores and wave milestones achieved by players are captured dynamically via PHP AJAX handlers and stored in a MySQL database table (leaderboard), powering a dedicated top 50 global rankings page.
Audio & Visuals:
Games feature custom synthesized retro audio using the Web Audio API alongside background music support, responsive touch-control layouts for mobile devices, and full-screen arcade canvas scaling.
Studio Branding:
The arcade platform is branded under NORRIS-DESIGN Gaming Studio, featuring retro aesthetic wrappers, custom vector assets, and integrated dynamic navigation linking back to your main studio hub.
Just click the "ARCADE" button top right of the screen.

old-school RTS
The war for Voltite
In the late twenty-twenties an energy crisis brought the superpowers to their knees. From the fringes rose the United Outcast Brotherhood — forgotten nations, rogue military factions and tech-cults united under one banner, armed with scavenged weapons and unstable green plasma.
Against them stands the Global Command Force: the free nations' last pooled armies, heavy steel, drone networks and satellite radar. Between the two sides lies Voltite — the glowing crystal that powers everything, harvested from the battlefield one shard at a time.
Both sides reach for a weapon to end it. The GCF aims the G.O.R.E. — the Ground-based Orbital Relay Emitter — from orbit; the Brotherhood fuels an ICBM in a hardened silo. You command the battles that decide who fires first.
Complex projects demand relentless bandwidth. That is why Norris Design is equipped with high-capacity, symmetrical fiber infrastructure. Capable of transferring up to 21.6 Terabytes (TB) of data daily, our studio handles massive files, collaborative cloud computing, and real-time data syncs effortlessly—keeping our projects moving at the speed of our ideas.
Spent this week giving Global Command's battles some atmosphere: wind that shifts with the terrain, forest birdsong, bridges that rattle as armour crosses them, fires that crackle as buildings burn, and tanks with their own track rattle while they're moving. Troops now flinch under fire, stagger when they fall, and limp when badly hurt. Full write-up on the devlog.
22-10-2026We have officially received our formal approval from Epic Games to feature the Unreal Engine logo in T-MAN: Lost In Transit!
Our startup video—featuring the opening sequence, our studio branding, and the approved Unreal Engine splash screen—is completely cleared for use.
Development on the 44-level campaign across 4 distinct themes is moving forward full steam ahead. Stay tuned to the channel for upcoming devlogs, boss fight reveals, and a closer look at how our 3 temporary power-ups will change the way you play.
05-09-2026I've just rolled out a major update to bring the game's aesthetic closer to its true retro arcade roots and polish up the gameplay. Here is what is new in the latest build 🚀:
Custom Intro Animation:
The game now kicks off with the official Super T-Man logo leaping out of the screen, scaling up, and fading into the cosmos before the first wave hits.
Sprite Overhaul:
T-Man has been updated to his sleek, red stick-limbed design, and the alien invaders (plus the boss!) now sport a jagged, red pixel-art style.
Upgraded UI:
Swapped out the old HUD for translucent, deep-space themed UI boxes. Also squashed a rendering bug that was causing a solid white block to appear behind the health bar.
Spawn Mechanics:
Enemies now drop randomly across the entire width of the screen, keeping you on your toes.
Studio Branding:
The NORRIS-DESIGN Gaming Studio license is now proudly displayed on the cabinet overlay The global leaderboards have been reset for this new build. Get in there and set a new high score!
23-08-2026
This is my first game project.
While I am new to game development, I have a background in Computer Science and Software Development.
T-Man represents an exciting challenge and learning opportunity — applying traditional software engineering principles like clean architecture and modular design to something entirely new and creative.
Above all, T-Man is a labor of love built for a very special audience: my daughter, who loves watching T-Man on screen. Combined with my personal fondness for a pint at the pub, my goal is to translate that familiar, chaotic fun into a casual, physics-driven platformer inspired by classic games from the 80s, proving that good engineering underpins great gameplay.

Operating entirely offline and fuelled purely by electricity, TITAN-0 pulls the graveyard shift sorting out stubborn script errors, cleaning up sprite sheets, and cropping image assets at three in the morning. While it occasionally hallucinates strange variables or suggests code that requires divine intervention, its unwavering patience makes it an invaluable (and entirely non-union) member of the team.

As the youngest member of the crew, CrimsOn brings an eagle eye and endless energy to the testing trenches. Armed with a knack for breaking things in ways developers never intended, CrimsOn spends hours tracking down elusive glitches, testing edge cases, and making sure the game runs smoothly before anyone else sees it. If there's a weird physics exploit or a hidden menu crash waiting to happen, CrimsOn will find it first.

Princess is brand new to all this, and that is exactly her secret weapon. Untainted by "developer logic," she plays our builds the way real players do: by ignoring the obvious path, clicking buttons in the wrong order, and accidentally breaking things in ways the veterans never anticipated. As our resident fresh-eyes tester, her natural curiosity and unpredictable playstyle are essential for catching the weird, wonderful glitches the rest of the team completely missed.